OmniPhotos: Casual 360° VR Photography
Tobias Bertel Mingze Yuan Reuben Lindroos Christian Richardt
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2020)
Emerging Technologies at SIGGRAPH Asia 2020
Non-technical explainer video produced by Science Animated.
Abstract
Virtual reality headsets are becoming increasingly popular, yet it remains difficult for casual users to capture immersive 360° VR panoramas. State-of-the-art approaches require capture times of usually far more than a minute and are often limited in their supported range of head motion. We introduce OmniPhotos, a novel approach for quickly and casually capturing high-quality 360° panoramas with motion parallax. Our approach requires a single sweep with a consumer 360° video camera as input, which takes less than 3 seconds to capture with a rotating selfie stick or 10 seconds handheld. This is the fastest capture time for any VR photography approach supporting motion parallax by an order of magnitude. We improve the visual rendering quality of our OmniPhotos by alleviating vertical distortion using a novel deformable proxy geometry, which we fit to a sparse 3D reconstruction of captured scenes. In addition, the 360° input views significantly expand the available viewing area, and thus the range of motion, compared to previous approaches. We have captured more than 50 OmniPhotos and show video results for a large variety of scenes.
Overview
OmniPhotos are a new approach for casual 360° VR photography using a consumer 360° video camera.
Downloads
- Paper with animated figures (PDF, 21 MB)
- Supplemental video (MP4, 175 MB)
- Browse OmniPhotos online
- Browse renderings and proxy visualisations
- Try out our demo (970 MB, Windows 10 x64; from GitHub)
- Binaries (392 MB, Windows 10 x64; from GitHub)
- Source Code (GitHub)
Capture approach
OmniPhotos is the fastest casual 360° VR photography approach on Earth thanks to a revolutionary capturing technique.
We put a 360° video camera on a rotating selfie stick to make the camera motion smoother, more repeatable and fast – 1.7 seconds on average.
Datasets
All data supporting this publication is openly available from the University of Bath Research Data Archive.
Please note:
The original videos for “Ballintoy-5.7K” and “Cathedral” are incomplete; the missing files are here (340 MB).
Comparisons to 3D approaches
Approaches based on 3D reconstruction often fail for fine geometry or uniform regions.
OmniPhotos achieve better visual results thanks to scene-adaptive proxy geometry and flow-based blending for aligning texture details.
References:
- Casual 3D Photography [Hedman et al., 2017]
- Motion parallax for 360° RGBD video [Serrano et al., 2019]
Comparison to IBR approaches
Previous image-based rendering methods with flow-based blending rely on basic proxy geometry, which causes vertical distortion artefacts.
Our scene-adaptive proxy geometry deforms to fit the scene more closely, which greatly reduces vertical distortion artefacts.
References:
- Parallax360: Stereoscopic 360° Scene Representation for Head-Motion Parallax [Luo et al., 2018]
- MegaParallax: Casual 360° Panoramas with Motion Parallax [Bertel et al., 2019]
Virtual Reality
OmniPhotos are immersive 360° VR photographs with high-quality motion parallax and a large 1-metre head box.
Try out our demo (with or without VR):
- Download demo from GitHub (970 MB)
- Download demo from here (970 MB)
You can also download just our precompiled binaries:
- Download binaries from GitHub (392 MB)
- Download binaries from here (392 MB)
Our demo and precompiled binaries are for Windows 10 x64. Both include batch files for downloading up to 31 OmniPhotos. VR experience requires an OpenVR compatible headset.
Supplemental video for our paper.
Acknowledgements
We thank the reviewers for their thorough feedback that has helped to improve our paper. We also thank Peter Hedman, Ana Serrano and Brian Cabral for helpful discussions, and Benjamin Attal for his layered mesh rendering code.
This work was supported by EU Horizon 2020 MSCA grant FIRE (665992), the EPSRC Centre for Doctoral Training in Digital Entertainment (EP/L016540/1), RCUK grant CAMERA (EP/M023281/1), an EPSRC-UKRI Innovation Fellowship (EP/S001050/1), a Rabin Ezra Scholarship and an NVIDIA Corporation GPU Grant.
Copyright
© Copyrights by the Authors, 2020. This is the authors’ version of the work. It is posted here for your personal use. Not for redistribution. The definitive version is published in ACM Transactions on Graphics.
Bibtex
@article{OmniPhotos, author = {Tobias Bertel and Mingze Yuan and Reuben Lindroos and Christian Richardt}, title = {{OmniPhotos}: Casual 360° {VR} Photography}, journal = {ACM Transactions on Graphics}, year = {2020}, volume = {39}, number = {6}, pages = {266:1--12}, month = dec, issn = {0730-0301}, doi = {10.1145/3414685.3417770}, url = {https://richardt.name/omniphotos/}, }